6-handed 8-club 1-count: Difference between revisions

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Created page with "This pattern is just the siteswap "8" distributed on 6 hands. Consequently, all throws are the same height. This pattern is very similar to the 6-handed 7-club 1-count, which you should do before this pattern, and again the pattern is chiral, i.e. can be done in two mirror-directions. Differences: * one more club means a bit higher throw or faster pattern. * here all passers have crossing throws * A always throws to C and C always throws to B. At the start, B s..."
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Revision as of 08:16, 20 September 2025

This pattern is just the siteswap "8" distributed on 6 hands. Consequently, all throws are the same height.

This pattern is very similar to the 6-handed 7-club 1-count, which you should do before this pattern, and again the pattern is chiral, i.e. can be done in two mirror-directions.

Differences:

  • one more club means a bit higher throw or faster pattern.
  • here all passers have crossing throws
  • A always throws to C and C always throws to B.

At the start, B starts after A, but A throws to C. In other words: B has to react to a throw going to C. This makes it quite a bit harder to get a regular beat on the pattern. In the end, incoming passes still trigger your throws, but the order in which throws happen seems confusing.

Each throw has ~2.7 beats, so this is pretty much in between the range one uses to do zaps or normal passes. As with the 6-handed 7-club 1-count, I suggest starting with high, lofty passes and then trying lower passes or high zaps.

A and B start with 3 clubs (two in the right hand), C has 2 clubs, one per hand.

A 1|2: pass*C         
B 1|2:      pass*A   
C 1|1             pass*B

pass*{A|B|C}: either a pass or a zap.

  • A,B,C have straight passes or
  • A,B crossing passes, C has straight passes

Next patterns

6-handed 10-club 1-count, 6-handed 11-club 1-count... and so on. You get the idea