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This pattern is part of the [[Why-Not Family]] and gives it its name. |
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== Patterns to do before this one == |
== Patterns to do before this one == |
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* one-person [[4 club fountain]] ( should get at least 10-20 catches) |
* one-person [[4 club fountain]] ( should get at least 10-20 catches) |
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* [[Jim's 2-count]] - This is also a compatible pattern, only two throws are switched |
* [[Jim's 2-count]] - This is also a compatible pattern, only two throws are switched |
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* [[ |
* [[5 Club Why Not]] |
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* 4-count with 441 instead of 3 selfs |
* [[4-count]] with 441 instead of 3 selfs |
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* 3-count with 42 instead of 2 selfs |
* [[3-count]] with 42 instead of 2 selfs |
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* [[9-count why-not]] (the why-not like pattern compatible/based on [[Jim's 4-count]] |
* [[9-count why-not]] (the why-not like pattern compatible/based on [[Jim's 4-count]]). If you have big trouble learning longer sequences, this may be harder for you than why not itself, but the pattern offers additional self-throws to recover from a not-so-well thrown heff |
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* It may be useful to start out with [[Jim's 2-count]] and do why not as a trick occasionally. |
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* If both jugglers can't yet juggle why not well, it is recommended that only one juggler throws why not while the other does [[Jim's 2-count]] to stabilize the pattern |
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== Why Not == |
== Why Not == |
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Sequence: |
Sequence: |
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A starts with 4 clubs and has straight passes, B starts with 2 clubs and has crossing passes. |
A starts with 4 clubs and has straight passes, B starts with 2 clubs and has crossing passes. |
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<pre class="throw-sequence"> |
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A 2|2: P S P H |
A 2|2: P S P H z |
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B 1|1: H |
B 1|1: H z P S P |
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</pre> |
</pre> |
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P=[[pass]] |
P=[[pass]] |
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z=[[zip]] |
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H=[[heff]] |
H=[[heff]] |
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There is an alternate start, where each has 3 clubs: |
There is an alternate start, where each has 3 clubs: |
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<pre class="throw-sequence"> |
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A 2|1: P H |
A 2|1: P H z P S |
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B 2|1: P S P H |
B 2|1: P S P H z |
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</pre> |
</pre> |
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Color coding: Three Clubs always do the heffs and passes, the other three clubs do self-zip and pass. So you could color-code the clubs that do the heffs. |
Color coding: Three Clubs always do the heffs and passes, the other three clubs do self-zip and pass. So you could color-code the clubs that do the heffs. |
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=== Why Not vs Jim's 2-count === |
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Here A juggles Why Not and B juggles Jim's 2-count: |
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{{Template:AnimateSiteswap|7862774667}} |
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<pre class="throw-sequence"> |
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A 2|2: P S P H z |
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B 1|1: F S P S P |
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F= Flip or Hold |
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This is a bit weird for B starting with a flip - an alternative is if B starts with a self from the left hand reacting to the first incoming pass. |
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Another alternative is to start from the 3-club-each start, in which the Flip is not at the begin of the sequence: |
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<pre class="throw-sequence"> |
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A 2|1: P H z P S |
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B 2|1: P S P F S |
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Here B juggles why not and A the Jim's 2-count: |
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<pre class="throw-sequence"> |
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A 2|2: P S P F S |
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B 1|1: H z P S P |
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</pre> |
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== Next Patterns == |
== Next Patterns == |
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* [[Not Why]] |
* [[Not Why]] |
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* [[Maybe]] |
* [[Maybe]] |
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* [[3-person triangle why-not (c8839)]] |
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* [[3-person trinangle why-not feed (aaac993bbbcc933)]] |
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7 club patterns with heffs: |
7 club patterns with heffs: |
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* [[Not Likely]] |
* [[Not Likely]] |
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<b>8 club patterns:</b> |
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* 97978 |
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* 99697 |
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* 99994 |
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* a7797 |
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Latest revision as of 14:50, 23 September 2025
This pattern is part of the Why-Not Family and gives it its name.
The pattern was the first pattern with a heff that I learned. It was quite a big step for me at the time, so I would recommend starting with the 5 Club Why Not and some other patterns/tricks one that may make beginning with heffs in patterns a bit easier.
Patterns to do before this one
- one-person 441 (should get 50-100 catches)
- one-person 4 club fountain ( should get at least 10-20 catches)
- Jim's 2-count - This is also a compatible pattern, only two throws are switched
- 5 Club Why Not
- 4-count with 441 instead of 3 selfs
- 3-count with 42 instead of 2 selfs
- 9-count why-not (the why-not like pattern compatible/based on Jim's 4-count). If you have big trouble learning longer sequences, this may be harder for you than why not itself, but the pattern offers additional self-throws to recover from a not-so-well thrown heff
- It may be useful to start out with Jim's 2-count and do why not as a trick occasionally.
- If both jugglers can't yet juggle why not well, it is recommended that only one juggler throws why not while the other does Jim's 2-count to stabilize the pattern
Why Not
Sequence: A starts with 4 clubs and has straight passes, B starts with 2 clubs and has crossing passes.
A 2|2: P S P H z B 1|1: H z P S P
P=pass
z=zip
H=heff
This start with 4 clubs for A has the advantage, that A can throw the complete (first half) sequence of the pattern plus one pass before running out of clubs. So if B only catches all passes without throwing to A, A can get used to the new sequence without the stress of having to catch incoming passes.
Juggler A should also do this "dry run" starting from the left hand, to get used to both sides of the pattern. This is of course mostly an advantage when B already knows the sequence. If B cannot do why-not well, it is recommended that B juggles a compatible pattern they are comfortable with like Jim's 2-count (see below).
There is an alternate start, where each has 3 clubs:
A 2|1: P H z P S B 2|1: P S P H z
Here, B has the start into the sequence that A had with the 4-club start above.
Color coding: Three Clubs always do the heffs and passes, the other three clubs do self-zip and pass. So you could color-code the clubs that do the heffs.
Why Not vs Jim's 2-count
Here A juggles Why Not and B juggles Jim's 2-count:
A 2|2: P S P H z B 1|1: F S P S P
F= Flip or Hold
This is a bit weird for B starting with a flip - an alternative is if B starts with a self from the left hand reacting to the first incoming pass.
Another alternative is to start from the 3-club-each start, in which the Flip is not at the begin of the sequence:
A 2|1: P H z P S B 2|1: P S P F S
Here B juggles why not and A the Jim's 2-count:
A 2|2: P S P F S B 1|1: H z P S P
Next Patterns
Other patterns of the Why-Not Family:
7 club patterns with heffs:
Compatible Patterns
4-club patterns - the combined pattern has 5 clubs:
Inverted parsnip is a very good pattern for one to do if both jugglers are still learning why-not to get longer runs and overall faster success:
This one has zaps:
6-club patterns:
Jim's 2-count is also a good pattern for one side to juggle if why-not is new for both jugglers
Not Why is very similar to Why Not in difficulty:
Not Likely has double passes
8 club patterns:
- 97978
- 99697
- 99994
- a7797