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← Back to [[Heffs]] ←

Heffs are a column-like throw to the same hand that threw the object.

As heffs are thrown to yourself, it makes sense to practice them a lot in solo patterns before or accompanying passing patterns with heffs. Doing both, solo practice and passing practice is key, because solo practice alone is usually not enough to successfully use the throw in passing patterns.

Heffs in passing patterns tend to go forward towards your passing partner instead of straight up. It is good to think of them as a throw going straight up made by a hand motion going straight up. Possible reasons for heffs flying forward are:
* your brain doesn't fully distinguish between heffs and passes
* the throw before the heff is too low and forces you to let go of the heff-club early

Here we begin with the list of solo patterns followed by some ways to throw heffs as a trick in n-count like base patterns.

== Solo Patterns ==
== Solo Patterns ==

[[File:Heff.svg|thumb|upright=0.5]]


Solo Patterns to begin learning heffs (double selfs thrown as a column):
Solo Patterns to begin learning heffs (double selfs thrown as a column):


If there are throws that can be done as a hold or as a flip, first try to the pattern with a hold, then see if you can get the [[flip]] working in the pattern. If there is a 0 (empty hand) in the pattern, you should clapp on your knee or somewhere to fill the gap, else you can easily lose the rythm and the pattern becomes harder.
* 423 or the "W" → https://passist.org/siteswap/423?jugglers=1

* two clubs in one hand (for both hands, obviously)
* 423 or the "W" → [https://passist.org/siteswap/423?jugglers=1 animation]
* two clubs in one hand while you turn 360° around yourself
* 42423 the defect W → [https://passist.org/siteswap/42423?jugglers=1 animation]. This pattern can be juggled without the flips as two throws of two clubs in one hand, then a self to change hands, or you can add the flips in
* 3 club columns
* two clubs in one hand (for both hands, obviously) → [https://passist.org/siteswap/40?jugglers=1 animation]
* 4413333
* you can switch hand every 4,6, 10 or whatever number heffs via 423 instead → [https://passist.org/siteswap/4242424242423?jugglers=1 animation]
* 44133
* two clubs in one hand while you turn 360° around yourself.
* 441

There are a couple of patterns with which you can work your way up to "441" and also have some veriety in your training. Basically they are 441 plus some selfs or 441 plus some combinations on "42" and some 4440. For the 0 clap your hand on your knee to help you keep feeling the rhythm of the pattern and not have an awkward and confusing pause.

* 4413333 [https://passist.org/siteswap/4413333?jugglers=1 animation]
* 44133 [https://passist.org/siteswap/44133?jugglers=1 animation]
* 4414233 [https://passist.org/siteswap/4414233?jugglers=1 animation]
* 4413423 [https://passist.org/siteswap/4413423?jugglers=1 animation]
* 4413342 [https://passist.org/siteswap/4413342?jugglers=1 animation]
* 441 [https://passist.org/siteswap/441?jugglers=1 animation]
* 44142 [https://passist.org/siteswap/44142?jugglers=1 animation]
* 4414413 [https://passist.org/siteswap/4414413?jugglers=1 animation]
* 4440333 [https://passist.org/siteswap/4414413?jugglers=1 animation]
* 4440423 [https://passist.org/siteswap/4440423?jugglers=1 animation]
* 4440342 [https://passist.org/siteswap/4440342?jugglers=1 animation]
* 4440441 [https://passist.org/siteswap/4440441?jugglers=1 animation]
* 3 club columns

Goal should be to get at least 100 catches of 423 and of 441, better practice until you at least sometimes get 200 or 300 catches. You can already practice 4 clubs, but should still stick to getting the simpler patterns really solid.

== Heffs as a Trick in Base Patterns ==

* [[5-count]] has 4 selfs
* [[4-count]] has 3 selfs
* [[3-count]] has 2 selfs
* [[Chocolate Bar]] (pass, pass, self, self) has 2 selfs

As these patterns have consecutive selfs, you can throw heffs without changing anything on the pass (or on the pattern of the other person).

Possible substitutions on up to four consecutive selfs:


1) on two selfs (for 4 or 5 count, you can add the additional selfs at the beginning or end of the pattern or both)
<pre class=throwsequence>
self, self,
heff, hold,
heff, flip
</pre>

<pre class=throwsequence>
self, self, self,
heff, heff, zip
</pre>


== Why-Not Family ==

Next up are the 5-club patterns of the [[Why-Not Family]]:

* [[5c why-not]]
* [[5c not-why]]

== Other 5 Club Patterns with Heffs ==

There is quite a list of [[period]] 7 patterns which are probably difficult to memorize, but are not so very difficult to throw because of the number of clubs.

I have not gotten around to trying them all and will update information when I have.

Those patterns come out of the generator with the heff (8) at the beginning, but good starts usually have at least one side begin with a pass. Because the focus actually is on the heff here as well, I left the heff at the first place in the visible list but may adjust in the animation link

compatible with each other:
* 8246726 [https://passist.org/siteswap/8246726?jugglers=2 animation]
* 8426627 [https://passist.org/siteswap/8426627?jugglers=2 animation]
* 8622647 [https://passist.org/siteswap/8622647?jugglers=2 animation]
* 8822627 [https://passist.org/siteswap/8822627?jugglers=2 animation]
* 8278226 [https://passist.org/siteswap/8278226?jugglers=2 animation]
* 8627246 [https://passist.org/siteswap/8627246?jugglers=2 animation]
* 8626274 [https://passist.org/siteswap/8626274?jugglers=2 animation]
* 8672264 [https://passist.org/siteswap/8672264?jugglers=2 animation]
* 8274266 [https://passist.org/siteswap/7426682?jugglers=2 animation]
<div style="margin-left: 20px;">
B can skip the initial flip and react with a self from the other hand.
<pre class="throwsequence">
A 2|1 pass, zip, self, zip, flip, self, heff
B 1|1 flip, self, heff, pass, zip, self, zip
</pre>
</div>
* 8827226 [https://passist.org/siteswap/8827226?jugglers=2 animation]
* 8642744 [https://passist.org/siteswap/8642744?jugglers=2 animation]
* 8842724 [https://passist.org/siteswap/8842724?jugglers=2 animation]
* 8824274 [https://passist.org/siteswap/8824274?jugglers=2 animation]
compatible with those, but without heff -> if both passers find patterns with heffs difficult, learn the base pattern, then one does one of the patterns with heffs from above while the other stabilizes the pattern by staying with the base pattern.
* 7446662 [https://passist.org/siteswap/7446662?jugglers=2 animation]
* 7266266 [https://passist.org/siteswap/7266266?jugglers=2 animation]
compatible with those, but with double passes: Having double passes instead of single passes in your pattern with a heff can potentially make the pattern easier, because both throws require you to look upwards. This will depend on the quality of your double passes, though, as adding more imprecise throws into a pattern will probably not make it easier overall).
* 9448622 [https://passist.org/siteswap/9448622?jugglers=2 animation]
* 9248822 [https://passist.org/siteswap/9248822?jugglers=2 animation]
* 9268226 [https://passist.org/siteswap/9268226?jugglers=2 animation]
* 9488222 [https://passist.org/siteswap/9488222?jugglers=2 animation]
* 9642662 [https://passist.org/siteswap/9642662?jugglers=2 animation]
* 9244862 [https://passist.org/siteswap/9244862?jugglers=2 animation]
* 9662264 [https://passist.org/siteswap/9662264?jugglers=2 animation]
* 9264266 [https://passist.org/siteswap/9264266?jugglers=2 animation]
* 9262268 [https://passist.org/siteswap/9262268?jugglers=2 animation]
* 9682262 [https://passist.org/siteswap/9682262?jugglers=2 animation]
* 9224486 [https://passist.org/siteswap/9224486?jugglers=2 animation]
* 9222488 [https://passist.org/siteswap/9222488?jugglers=2 animation]
* 9622682 [https://passist.org/siteswap/9622682?jugglers=2 animation]
* 9224882 [https://passist.org/siteswap/9224882?jugglers=2 animation]
compatible with those, but with [[zap]]s: (these are here for completeness and will probably be moved to a more adequate place some time in the future, when I have found one. I think mixing "look upwards" heffs and "look down" zaps is not at all "beginning heffs")
* 8526626 [https://passist.org/siteswap/8526626?jugglers=2 animation]
* 8852264 [https://passist.org/siteswap/8852264?jugglers=2 animation]
* 8526824 [https://passist.org/siteswap/8526824?jugglers=2 animation]
* 6662564 [https://passist.org/siteswap/6662564?jugglers=2 animation]
* 6662645 [https://passist.org/siteswap/6662645?jugglers=2 animation]
* 8626256 [https://passist.org/siteswap/8626256?jugglers=2 animation]
* 8256266 [https://passist.org/siteswap/8256266?jugglers=2 animation]
* 8642564 [https://passist.org/siteswap/8642564?jugglers=2 animation]
* 8244566 [https://passist.org/siteswap/8244566?jugglers=2 animation]
* 8824256 [https://passist.org/siteswap/8824256?jugglers=2 animation]
* 8446625 [https://passist.org/siteswap/8446625?jugglers=2 animation]
* 8642645 [https://passist.org/siteswap/8642645?jugglers=2 animation]
* 8842625 [https://passist.org/siteswap/8842625?jugglers=2 animation]
* 8258246 [https://passist.org/siteswap/8258246?jugglers=2 animation]
* 8622584 [https://passist.org/siteswap/8622584?jugglers=2 animation]
* 8682245 [https://passist.org/siteswap/8682245?jugglers=2 animation]
* 8882225 [https://passist.org/siteswap/8882225?jugglers=2 animation]


A one-count-ish pattern with 3 zips
* 8272727 [https://passist.org/siteswap/8272727?jugglers=2 animation]
compatible with double passes:
* 9262727 [https://passist.org/siteswap/9262727?jugglers=2 animation]
* 9292427 [https://passist.org/siteswap/9292427?jugglers=2 animation]
* 9292922 [https://passist.org/siteswap/9292922?jugglers=2 animation]
compatible with zaps (these are here for completeness and will probably be moved to a more adequate place some time in the future, when I have found one)
* 8572625 [https://passist.org/siteswap/8572625?jugglers=2 animation]
* 8572724 [https://passist.org/siteswap/8572724?jugglers=2 animation]
* 8582525 [https://passist.org/siteswap/8582525?jugglers=2 animation]
compatible with double passes and zaps, often as dragons: (these are here for completeness and will probably be moved to a more adequate place some time in the future, when I have found one)
* 9258272 [https://passist.org/siteswap/9258272?jugglers=2 animation]
* 9252485 [https://passist.org/siteswap/9252485?jugglers=2 animation]
* 9252782 [https://passist.org/siteswap/9252782?jugglers=2 animation]
* 9562625 [https://passist.org/siteswap/9562625?jugglers=2 animation]
* 9562724 [https://passist.org/siteswap/9562724?jugglers=2 animation]
* 9262925 [https://passist.org/siteswap/9262925?jugglers=2 animation]
* 9582425 [https://passist.org/siteswap/9582425?jugglers=2 animation]
* 9582722 [https://passist.org/siteswap/9582722?jugglers=2 animation]
* 9592622 [https://passist.org/siteswap/9592622?jugglers=2 animation]

Latest revision as of 11:15, 3 November 2025

← Back to Heffs

Heffs are a column-like throw to the same hand that threw the object.

As heffs are thrown to yourself, it makes sense to practice them a lot in solo patterns before or accompanying passing patterns with heffs. Doing both, solo practice and passing practice is key, because solo practice alone is usually not enough to successfully use the throw in passing patterns.

Heffs in passing patterns tend to go forward towards your passing partner instead of straight up. It is good to think of them as a throw going straight up made by a hand motion going straight up. Possible reasons for heffs flying forward are:

  • your brain doesn't fully distinguish between heffs and passes
  • the throw before the heff is too low and forces you to let go of the heff-club early

Here we begin with the list of solo patterns followed by some ways to throw heffs as a trick in n-count like base patterns.

Solo Patterns

Solo Patterns to begin learning heffs (double selfs thrown as a column):

If there are throws that can be done as a hold or as a flip, first try to the pattern with a hold, then see if you can get the flip working in the pattern. If there is a 0 (empty hand) in the pattern, you should clapp on your knee or somewhere to fill the gap, else you can easily lose the rythm and the pattern becomes harder.

  • 423 or the "W" → animation
  • 42423 the defect W → animation. This pattern can be juggled without the flips as two throws of two clubs in one hand, then a self to change hands, or you can add the flips in
  • two clubs in one hand (for both hands, obviously) → animation
  • you can switch hand every 4,6, 10 or whatever number heffs via 423 instead → animation
  • two clubs in one hand while you turn 360° around yourself.

There are a couple of patterns with which you can work your way up to "441" and also have some veriety in your training. Basically they are 441 plus some selfs or 441 plus some combinations on "42" and some 4440. For the 0 clap your hand on your knee to help you keep feeling the rhythm of the pattern and not have an awkward and confusing pause.

Goal should be to get at least 100 catches of 423 and of 441, better practice until you at least sometimes get 200 or 300 catches. You can already practice 4 clubs, but should still stick to getting the simpler patterns really solid.

Heffs as a Trick in Base Patterns

As these patterns have consecutive selfs, you can throw heffs without changing anything on the pass (or on the pattern of the other person).

Possible substitutions on up to four consecutive selfs:


1) on two selfs (for 4 or 5 count, you can add the additional selfs at the beginning or end of the pattern or both)

self,    self, 
heff,    hold, 
heff,    flip
self,    self,    self,
heff,    heff,    zip


Why-Not Family

Next up are the 5-club patterns of the Why-Not Family:

Other 5 Club Patterns with Heffs

There is quite a list of period 7 patterns which are probably difficult to memorize, but are not so very difficult to throw because of the number of clubs.

I have not gotten around to trying them all and will update information when I have.

Those patterns come out of the generator with the heff (8) at the beginning, but good starts usually have at least one side begin with a pass. Because the focus actually is on the heff here as well, I left the heff at the first place in the visible list but may adjust in the animation link

compatible with each other:

B can skip the initial flip and react with a self from the other hand.

A 2|1  pass,    zip,    self,    zip,    flip,    self,     heff
B 1|1        flip,    self,    heff,    pass,    zip,    self,    zip

compatible with those, but without heff -> if both passers find patterns with heffs difficult, learn the base pattern, then one does one of the patterns with heffs from above while the other stabilizes the pattern by staying with the base pattern.

compatible with those, but with double passes: Having double passes instead of single passes in your pattern with a heff can potentially make the pattern easier, because both throws require you to look upwards. This will depend on the quality of your double passes, though, as adding more imprecise throws into a pattern will probably not make it easier overall).

compatible with those, but with zaps: (these are here for completeness and will probably be moved to a more adequate place some time in the future, when I have found one. I think mixing "look upwards" heffs and "look down" zaps is not at all "beginning heffs")


A one-count-ish pattern with 3 zips

compatible with double passes:

compatible with zaps (these are here for completeness and will probably be moved to a more adequate place some time in the future, when I have found one)

compatible with double passes and zaps, often as dragons: (these are here for completeness and will probably be moved to a more adequate place some time in the future, when I have found one)