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Combinining zaps with selfs needs a lot of spin control and the ability to adjust your selfs accordingly, so the first patterns will not contain selfs. |
Combinining zaps with selfs needs a lot of spin control and the ability to adjust your selfs accordingly, so the first patterns will not contain selfs. |
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=== One to Three Clubs === |
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* [[ Throwing first Zaps ]] |
* [[ Throwing first Zaps ]] |
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* [[ |
* [[ Three Club Zaps Patterns ]] |
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* [[ zap zap flip ]] |
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* [[ zap zap zip ]] |
* [[ zap zap zip ]] |
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* [[Zap and Zip Until You Flip - 5525524]] |
* [[Zap and Zip Until You Flip - 5525524]] |
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Revision as of 11:14, 21 February 2026
Other languages: Deutsch

Zaps are fast, low passes in which the club doesn't turn. The exercises begin with "nice" (slower) zaps to make the patterns easier.
It is not necessary to be able to juggle 3 clubs alone for these patterns. If thrown as described, they are easier for people not experienced with clubs than "normal" passes with a full turn.
On the other hand, being able to juggle 3 clubs or throwing normal passes does not help you much for throwing zaps, so they may appear difficult to already experienced passwers who have not thrown zaps.
Combinining zaps with selfs needs a lot of spin control and the ability to adjust your selfs accordingly, so the first patterns will not contain selfs.
One to Three Clubs
- Throwing first Zaps
- Three Club Zaps Patterns
- zap zap flip
- zap zap zip
- Zap and Zip Until You Flip - 5525524
- Zip Zap, Attack! - 5225527]
- 5-club 1-count with zaps
- (zap,flip)
TODO (patterns fit the scheme, but I havent tried them): (Note: Flips in the pattern are thrown as a flat in the animation, this is a bug)
Brain teaser: