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* [[ 5-club 2-count ]] |
* [[ 5-club 2-count ]] |
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== Single-Passes and [[Heff]]s == |
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Tricks, typically done in 4-count, 3-count, etc. |
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* [[441 heff,heff,zip in 4-count]] |
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* [[heff,hold in 3-count]] |
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* [[heff,hold in 4-count]] |
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* [[heff,zap in 4-count]] |
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* [[pass,self,self,heff,flip]] |
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First patterns with a heff - 5 club why nots |
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* [[5c why-not]] |
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* [[5c not-why]] |
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== Double Selfs in Solo Patterns // Learning the 5 Ball or Club Cascade == |
== Double Selfs in Solo Patterns // Learning the 5 Ball or Club Cascade == |
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Revision as of 19:49, 4 January 2026
Double Selfs in Solo Patterns // Learning the 5 Ball or Club Cascade
The "normal" 5 club cascade is juggled with double selfs. Usually long before that you learn to juggle 5 balls.
The patterns for practicing double selfs and for preparing you for each 5-object pattern are mostly the same.
Triple Selfs in Solo Patterns
Doubles vs Passes
- Dpass,Self vs. Pass,Zip - 7926
- DP DP Z DP ZZ vs. P Z Z P P Z - 979222972722
- DP DP DP DP DP DP Z vs. P P Z P P P
Difficulty
There is often no clear difficulty comparison between two patterns, because there is more than one type of difficulty in juggling. One can imagine them as difficulty dimensions - like axes on a coordinate system. A pattern can be easier than another one on one axis, but more difficult on another.
Types of difficulties include:
- height of throws
- number of high throws
- difference in height between highest and lowest throw
- length and/or complexity of sequence
Things that push your level back towards beginner:
- different object to juggle (ball vs club vs ring)
- different type of throws (crossed arms/mills mess, body throws in pattern)
1 Juggler
first steps after 3 ball cascade
2 Jugglers
- goal 7 club 1-count: parsnip series
- half-synchronous n-counts 4 count and friends
- list of asymmetric passing patterns patterns with different difficulty for both passers
3 Jugglers
4 Jugglers
5 Jugglers
6 Jugglers
N Jugglers
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