Zaps and Passes (and Flips): Difference between revisions

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Something similar is possible for period 9, but this time you need to include two zaps for each substitution, i.e. you swap 7.7.7 against 2.5.5. Again, the . is any siteswap number and stays unchanged. Explanation: you subtract the period from one number "7-9=-2", then move the -2 two places to the left and from 7.-2 you get 0.5. You repeat with the zero and so instead of 7.7.-2 you get 2.5.5, which is the substitution result mentioned above.
Something similar is possible for period 9, but this time you need to include two zaps for each substitution, i.e. you swap 7.7.7 against 2.5.5. Again, the . is any siteswap number and stays unchanged. Explanation: you subtract the period from one number "7-9=-2", then move the -2 two places to the left and from 7.-2 you get 0.5. You repeat with the zero and so instead of 7.7.-2 you get 2.5.5, which is the substitution result mentioned above.


If you keep doing that until you are at for clubs, you arrive at "255 255 255", which is just [[Zap Zap zip - 552]], so it's not listed here.
If you keep doing that until you are at four clubs, you arrive at "255 255 255", which is just [[Zap Zap zip - 552]], so it's not listed here.


* {{Template:LinkToSiteswap|225555777}} (5 clubs, period 9)
* {{Template:LinkToSiteswap|225555777}} (5 clubs, period 9)

Revision as of 23:07, 26 January 2026

The combination of self, zap is found pretty difficult at first by most people, so this page lists some patterns that add passes, but do not need selfs.

There are not many patterns with only zaps and passes even if you include zips, but a lot more if you also allow flips (which you can substitute with a hold)

Only Passes, Zaps and zips

These patterns do mostly have a longer period, often have different roles for juggler A and juggler B and generally have not been named at the time of this writing.

7777777  base pattern 7 club one-count  

2757777  6 clubs

2255777  5 clubs
2752757  ✔️

2255275  4 clubs
period 7 patterns, 7.7 substituted to 2.5 to have one club less

There is a series similar zo the Selfless Passing series - you get patterns that are all similar in nature, but have different difficulty, depending on the number of clubs in the pattern. And so these are good patterns, to "climb up the difficulty ladder" for these throw types.

Here, one can switch 7.7 against 2.5 (where . is any siteswap number) and as with selfless passing, one substitution means one club less.


777777777  base pattern 7 club one-count

275757777  6 clubs

225555777  5 clubs
275255757

255255255 4 clubs (it's zap zap zip)
period 9 patterns, 7.7.7 substituted to 2.5.5 to have one club less

Something similar is possible for period 9, but this time you need to include two zaps for each substitution, i.e. you swap 7.7.7 against 2.5.5. Again, the . is any siteswap number and stays unchanged. Explanation: you subtract the period from one number "7-9=-2", then move the -2 two places to the left and from 7.-2 you get 0.5. You repeat with the zero and so instead of 7.7.-2 you get 2.5.5, which is the substitution result mentioned above.

If you keep doing that until you are at four clubs, you arrive at "255 255 255", which is just Zap Zap zip - 552, so it's not listed here.

The same is possible again on period 11 and you get 3 zaps in each substitution:

77777777777  base pattern 7 club 1-count

77772757575 6 clubs

77722555555 5 clubs
72752555575
(46752557572) 5 clubs bonus w flip
period 11 patterns, 7.7.7.7 substituted to 2.5.5.5 for one club less
  • 77722555555 animation (5 clubs, period 11) parsnip followed by 3 zaps
  • 72752555575 animation (5 clubs, period 11) 3*zap+3*pass+zip+3*zap+zip
  • 77772757575 animation (6 clubs, period 11) 7 passes, a zip, 3 zaps

Period 9 and 11 patterns may seem daunting, but because there are only three possible throws involved, there often is quite a lot of repetition in the pattern which allows you to group repeating parts making the sequence not too hard to remember. What might be more difficult is counting up to 7 passes until the sequence changes on the first zip.


Further Patterns (different roles for each juggler)

If you concatenate the siteswap for the two inverted parsnips with zapzapzip, you get period 8 patterns, in which both jugglers do different things:

  • 72722525 animation 72722525(4 clubs, period 8, jugglers have different roles: pass, pass, zip, zip vs zip, zip, zap, zap)
  • 77222552 animation77222552 (4 clubs, period 8, jugglers have different roles: pass, zip, zap, zip vs pass, zap, zap, zip) 2nd side has something like a 2-count with zips (and a zap instead of a pass).
    • Progression: the 2-count like side can also start doing selfs: 77262556 animation
  • 7522552 animation 7522552(4 clubs, period 7: pass, zip, zap, zip, zap, zip, zap - 2-count like pattern with one stack at the end that makes it symmetric)
    • Progression: similar sequence with selfs: 7567566 animation 7567566 pass, self, pass, self, zap, self, zap again, a long 2-count like sequence with selfs from the same hand with a zap, pass at the end. Zap, Pass, Self is also the Baby Dragon 756 sequence, making this a possible practice pattern for baby dragon (if the longer sequence doesn't make it harder for you than baby dragon)
  • 777225 animation (5 clubs, period 6, jugglers have different roles)


With Flips (or Holds/Pauses)

  • zapnips:

72425 74252 75224

  • period 6 with flips:

724245 742524 752244

A lot of patterns with zaps, flips and passes are described in the various zapnips:

Sorting the zapnips according to throw types is still a TODO task, though