Why-Not Family
From jugglingpatterns
Why-not was my entry into passing patterns with heffs and also into asynchronous 4-handed siteswap patterns.
Why not is probably among the easier passing patterns with heffs, because they have less than 7 clubs.
5 clubs
First patterns with a heff - 5 club why nots
There are 7 and 8 club why-not, which feature two double and two triple passes, respectively. If one wants to be consistent with this, the two patterns above (whose name was chosen because they feel similar to why-not and are good training patterns for why-not) should not really be called 5-club why not. But the names have been widely established and so I present:
6 clubs
Classic Compatible Why Not Patterns
If you are throwing why-not with someone, you can freely switch between these pattenrs
- Why Not 86277
- Not Why 86772
- Not Likely 96672
Other Compatible Patterns
With Flips
- Jim's 2-count 77466
With Zaps
- 75666 (pass, self, self, zap, self)
With Zaps and Heffs
- 75864 (pass, heff, flip, zap, self)
- 55668 (zap, self, zap, self, heff)
- 84567 (heff, zap, pass, flip, self)
- 78852 (pass, heff, zip, heff, zap)
- 75864 (pass, heff, flip, zap, self)
- 56784 (zap, pass, flip, self, heff)
With Double Passes (No Heffs, No Zaps)
- 97446 (double pass, flip, self, pass, flip)
- 99642 (double pass, self, zip, double pass, flip)
- 92478 (double pass, flip, heff, zip, pass)
With Double Passes and Heffs (No Zaps)
- 97428 The One to Concentrate (double pass, flip, heff, pass, zip)
- 97842 The Other One to Concentrate (double pass, heff, zip, pass, flip)
With Double Passes and Heffs and Zaps
- 94458 (double pass, flip, heff, flip, zap)
- 96852 (double pass, heff, zip, self, zap)