Revision as of 08:22, 18 January 2026 by Karsten (talk | contribs)

Zaps and Passes (and Flips)

From jugglingpatterns

There are not many patterns with only zaps and passes even if you include zips, but a lot more if you also allow flips (which you can substitute with a hold)


  • 72722525 animation 72722525(4 clubs, period 8, jugglers have different roles: pass, pass, zip, zip vs zip, zip, zap, zap)
  • 77222552 animation77222552 (4 clubs, period 8, jugglers have different roles: pass, zip, zap, zip vs pass, zap, zap, zip) 2nd side has something like a 2-count with zips (and a zap instead of a pass).
    • Progression: the 2-count like side can also start doing selfs: 77262556 animation
  • 7522552 animation 7522552(4 clubs, period 7: pass, zip, zap, zip, zap, zip, zap - 2-count like pattern with one stack at the end that makes it symmetric)
    • Progression: similar sequence with selfs: 7567566 animation 7567566 pass, self, pass, self, zap, self, zap again, a long 2-count like sequence with selfs from the same hand with a zap, pass at the end. Zap, Pass, Self is also the Baby Dragon 756 sequence, making this a possible practice pattern for baby dragon (if the longer sequence doesn't make it harder for you than baby dragon)
  • 777225 animation (5 clubs, period 6, jugglers have different roles)
  • 7777275 animation (6 clubs, period 7)
  • 777727575 animation (6 clubs, period 9)
  • 77772757575 animation (6 clubs, period 11)
  • zaps vs passes 75 75 animation (6 clubs, period 2, one juggler only throws passes, one juggler only throws zaps)

with flips:

  • zapnips:

72425 74252 75224

  • period 6 with flips:

724245 742524 752244

A lot of patterns with zaps, flips and passes are described in the various zapnips:

Sorting the zapnips according to throw types is still a TODO task, though