Revision as of 17:30, 20 January 2026 by Karsten (talk | contribs)

Zaps and Passes (and Flips)

From jugglingpatterns

The combination of self, zap is found pretty difficult at first by most people, so this page lists some patterns that add passes, but do not need selfs.

There are not many patterns with only zaps and passes even if you include zips, but a lot more if you also allow flips (which you can substitute with a hold)

Only Passes, Zaps and zips

These patterns do mostly have a longer period, often have different roles for juggler A and juggler B and generally have not been named at the time of this writing.

  • 7527572
  • 72722525 animation 72722525(4 clubs, period 8, jugglers have different roles: pass, pass, zip, zip vs zip, zip, zap, zap)
  • 77222552 animation77222552 (4 clubs, period 8, jugglers have different roles: pass, zip, zap, zip vs pass, zap, zap, zip) 2nd side has something like a 2-count with zips (and a zap instead of a pass).
    • Progression: the 2-count like side can also start doing selfs: 77262556 animation
  • 7522552 animation 7522552(4 clubs, period 7: pass, zip, zap, zip, zap, zip, zap - 2-count like pattern with one stack at the end that makes it symmetric)
    • Progression: similar sequence with selfs: 7567566 animation 7567566 pass, self, pass, self, zap, self, zap again, a long 2-count like sequence with selfs from the same hand with a zap, pass at the end. Zap, Pass, Self is also the Baby Dragon 756 sequence, making this a possible practice pattern for baby dragon (if the longer sequence doesn't make it harder for you than baby dragon)
  • 777225 animation (5 clubs, period 6, jugglers have different roles)
  • 7777275 animation (6 clubs, period 7)
  • 777727575 animation (6 clubs, period 9)
  • 77772757575 animation (6 clubs, period 11)
  • zaps vs passes 75 75 animation (6 clubs, period 2, one juggler only throws passes, one juggler only throws zaps)

With Flips (or Holds/Pauses)

  • zapnips:

72425 74252 75224

  • period 6 with flips:

724245 742524 752244

A lot of patterns with zaps, flips and passes are described in the various zapnips:

Sorting the zapnips according to throw types is still a TODO task, though