7-club 1-count: Difference between revisions

From jugglingpatterns
Content deleted Content added
Karsten (talk | contribs)
No edit summary
Karsten (talk | contribs)
Line 32: Line 32:
== Next Patterns To Try ==
== Next Patterns To Try ==


Hence there is no obvious "next" candidate, but everything depends on the amount of practice you had with other throws outside this series.
This is the last pattern of the selfless passing series, hence there is no obvious "next" candidate, but everything depends on the amount of practice you had with other throws outside this series.


* adding a [[flip]]
Throw height of passes needed here should mean you can do a [[7 club 2-count]] in the n-count series of patterns.
gives you [[Jim's 1-count 774]]


* adding a self and a heff you get 7777786
* [[Jim's 1-count 774]] with a [[hold]] is probably a bit easier, with a [[flip]] it is probably harder

* adding a self and a doublepass, self: gives you a period 9 pattern with a [[magic]] double pass: 777777966

* switching two passes (77) to a dragon (95) with passes before and after lets you do [[Holy Grail]] as trick inside the pattern.


=== Passes and Zaps ===
=== Passes and Zaps ===

Revision as of 09:18, 25 July 2025

This pattern concludes the "Selfless Passing" series, that only contains passes and zips and no other kinds of throws.

Patterns to do Before

7-club 1-count

Well, this is a "simple" pattern in so far, as it only has passes and nothing else.

Sequence: A starts and has straight passes, B has crossing passes.

A 1|2: P 
B 1|1:  P 

P=pass

Everything said for Parsnip applies here as well.

Collisions seem to most often happen between the throws of jugglers coming from both left hands. This is probably the straight throws going too much inwards or also a timing issue.

If you notice that passes of you or your partner get noticeably worse, go back to PPPPZ, parsnip or even the 4 club inverted_parsnip or 5-club 1-count.

Additional Things to Do

  • You can switch the straight/diagonal roles when the straight role switches to throwing diagonal and probably a bit higher.


Next Patterns To Try

This is the last pattern of the selfless passing series, hence there is no obvious "next" candidate, but everything depends on the amount of practice you had with other throws outside this series.

gives you Jim's 1-count 774

  • adding a self and a heff you get 7777786
  • adding a self and a doublepass, self: gives you a period 9 pattern with a magic double pass: 777777966
  • switching two passes (77) to a dragon (95) with passes before and after lets you do Holy Grail as trick inside the pattern.

Passes and Zaps

  • 77475 (6 clubs) - many passes and a hold/flip followed by a zap