Zaps and Passes (and Flips): Difference between revisions

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[[File:One-pass one-zap.svg|thumb|upright=1.3]]
The combination of self, zap is found pretty difficult at first by most people, so this page lists some patterns that add passes, but do not need selfs.
The combination of self, zap is found pretty difficult at first by most people, so this page lists some patterns that add passes, but do not need selfs.

In these patterns, it is important that the heights of the zaps and the passes diffe to get a clean pattern.


There are not many patterns with only zaps and passes even if you include zips, but a lot more if you also allow [[flip]]s (which you can substitute with a hold)
There are not many patterns with only zaps and passes even if you include zips, but a lot more if you also allow [[flip]]s (which you can substitute with a hold)
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These patterns do mostly have a longer period, often have different roles for juggler A and juggler B and generally have not been named at the time of this writing.
These patterns do mostly have a longer period, often have different roles for juggler A and juggler B and generally have not been named at the time of this writing.


  → [[ Zaps and Passes - Explanation on finding Sequences ]]
{| style="float:right; clear:right;margin: 1em 0 1em 1em; background:#666666; border:1px solid #ccc; padding:20px; width:100%; max-width:420px; box-sizing:border-box;"
|<pre class="throw-sequence">
7777777 base pattern 7 club one-count


== Four Clubs ==
2757777 6 clubs


''' Period 7 '''
2255777 5 clubs
* [[ Zip Zap, Attack! - 5225527 ]] zap zip, zap zip, pass zap zip
2752757 ✔️


== Five Clubs ==
2255275 4 clubs
</pre>
|-
| <small>period 7 patterns, 7.7 substituted to 2.5 to have one club less</small>
|}


''' Period 7 '''
There is a series similar zo the [[Selfless Passing]] series - you get patterns that are all similar in nature, but have different difficulty, depending on the number of clubs in the pattern. And so these are good patterns, to "climb up the difficulty ladder" for these throw types.
* {{Template:LinkToSiteswap|5577722}} (5 clubs, period 7) This is [[parsnip]] with a zap after each zip
* {{Template:LinkToSiteswap|7527572}} (5 clubs, period 7) This is [[the brother of parsnip - 77272]] with a zap after each zip


''' Period 9 '''
Here, one can switch 7.7 against 2.5 (where . is any siteswap number) and as with selfless passing, one substitution means one club less.
* {{Template:LinkToSiteswap|225555777}} (5 clubs, period 9) [[parsnip]] followed by 2 zaps after each zip
* {{Template:LinkToSiteswap|275255757}} (5 clubs, period 9) [[the brother of parsnip - 77272]] followed by 2 zaps after each zip


''' Period 11 '''
* {{Template:LinkToSiteswap|7777275}} (6 clubs, period 7)
* {{Template:LinkToSiteswap|2255777}} (5 clubs, period 7)
* {{Template:LinkToSiteswap|77722555555}} (5 clubs, period 11) [[parsnip]] followed by 3 zaps after each zip
* {{Template:LinkToSiteswap|2752757}} (5 clubs, period 7)
* {{Template:LinkToSiteswap|72752555575}} (5 clubs, period 11) [[the brother of parsnip - 77272]] followed by 2 zaps after each zip
* {{Template:LinkToSiteswap|2255275}} (4 clubs, period 7)


== Six Clubs ==


''' Period 7 '''
{| style="float:right; clear:right;margin: 1em 0 1em 1em; background:#666666; border:1px solid #ccc; padding:20px; width:100%; max-width:420px; box-sizing:border-box;"
* {{Template:LinkToSiteswap|7777275}} (6 clubs, period 7) [[PPPPz - 77772]] with a zap after each zip and an extra pass
| <pre class="throw-sequence">
''' Period 9 '''
777777777 base pattern 7 club one-count

275757777 6 clubs

225555777 5 clubs
275255757

255255255 4 clubs (it's zap zap zip)
</pre>
|-
| <small>period 9 patterns, 7.7.7 substituted to 2.5.5 to have one club less</small>
|}

Something similar is possible for period 9, but this time you need to include two zaps for each substitution, i.e. you swap 7.7.7 against 2.5.5. Again, the . is any siteswap number and stays unchanged. Explanation: you subtract the period from one number "7-9=-2", then move the -2 two places to the left and from 7.-2 you get 0.5. You repeat with the zero and so instead of 7.7.-2 you get 2.5.5, which is the substitution result mentioned above.

If you keep doing that until you are at for clubs, you arrive at "255 255 255", which is just [[Zap Zap zip - 552]], so it's not listed here.

* {{Template:LinkToSiteswap|777727575}} (6 clubs, period 9)
* {{Template:LinkToSiteswap|777727575}} (6 clubs, period 9)
''' Period 11 '''
* {{Template:LinkToSiteswap|225555777}} (5 clubs, period 9)
* {{Template:LinkToSiteswap|275255757}} (5 clubs, period 9)


The same is possible again on period 11 and you get 3 zaps in each substitution:
{| style="float:right; clear:right;margin: 1em 0 1em 1em; background:#666666; border:1px solid #ccc; padding:20px; width:100%; max-width:420px; box-sizing:border-box;"
|<pre class="throw-sequence">
77777777777 base pattern 7 club 1-count

77772757575 6 clubs

77722555555 5 clubs
72752555575
(46752557572) 5 clubs bonus w flip
</pre>
|-
| <small>period 11 patterns, 7.7.7.7 substituted to 2.5.5.5 for one club less</small>
|}


* {{Template:LinkToSiteswap|77772757575}} (6 clubs, period 11) 7 passes, a zip, 3 zaps
* {{Template:LinkToSiteswap|77772757575}} (6 clubs, period 11) 7 passes, a zip, 3 zaps
* {{Template:LinkToSiteswap|77722555555}} (5 clubs, period 11) [[parsnip]] followed by 3 zaps
* {{Template:LinkToSiteswap|72752555575}} (5 clubs, period 11) 3*zap+3*pass+zip+3*zap+zip

Period 9 and 11 patterns may seem daunting, but because there are only three possible throws involved, there often is quite a lot of repetition in the pattern which allows you to group repeating parts making the sequence not too hard to remember. What might be more difficult is counting up to 7 passes until the sequence changes on the first zip.



=== Further Patterns (different roles for each juggler) ===
=== Further Patterns (different roles for each juggler) ===
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* {{Template:LinkToSiteswap|72722525}} [[72722525]](4 clubs, period 8, jugglers have different roles: pass, pass, zip, zip vs zip, zip, zap, zap)
* {{Template:LinkToSiteswap|72722525}} [[72722525]](4 clubs, period 8, jugglers have different roles: pass, pass, zip, zip vs zip, zip, zap, zap)
* {{Template:LinkToSiteswap|77222552}}[[77222552]] (4 clubs, period 8, jugglers have different roles: pass, zip, zap, zip vs pass, zap, zap, zip) 2nd side has something like a 2-count with zips (and a zap instead of a pass).
* {{Template:LinkToSiteswap|77222552}}[[77222552]] (4 clubs, period 8, jugglers have different roles: pass, zip, zap, zip vs pass, zap, zap, zip) 2nd side has something like a 2-count with zips (and a zap instead of a pass).
** Progression: the 2-count like side can also start doing selfs: {{Template:LinkToSiteswap|77262556}}
** Progression: the 2-count like side can have one club more and start doing selfs: {{Template:LinkToSiteswap|77262556}} if the other side also picks up a club, they have a flip and a heff {{Template:LinkToSiteswap|77468556}}, or, because that is quite a steep progression give up the zap for a pass and do pass, zip, pass, self {{Template:LinkToSiteswap|77467566}}
* {{Template:LinkToSiteswap|7522552}} [[7522552]](4 clubs, period 7: pass, zip, zap, zip, zap, zip, zap - 2-count like pattern with one stack at the end that makes it symmetric)
* {{Template:LinkToSiteswap|7522552}} [[7522552]](4 clubs, period 7: pass, zip, zap, zip, zap, zip, zap - 2-count like pattern with one stack at the end that makes it symmetric)
** Progression: similar sequence with selfs: {{Template:LinkToSiteswap|7567566}} [[7567566]] pass, self, pass, self, zap, self, zap again, a long 2-count like sequence with selfs from the same hand with a zap, pass at the end. Zap, Pass, Self is also the [[Baby Dragon 756]] sequence, making this a possible practice pattern for baby dragon (if the longer sequence doesn't make it harder for you than baby dragon)
** Progression: similar sequence with selfs: {{Template:LinkToSiteswap|7567566}} [[7567566]] pass, self, pass, self, zap, self, zap again, a long 2-count like sequence with selfs from the same hand with a zap, pass at the end. Zap, Pass, Self is also the [[Baby Dragon 756]] sequence, making this a possible practice pattern for baby dragon (if the longer sequence doesn't make it harder for you than baby dragon)

Latest revision as of 16:30, 22 February 2026

The combination of self, zap is found pretty difficult at first by most people, so this page lists some patterns that add passes, but do not need selfs.

In these patterns, it is important that the heights of the zaps and the passes diffe to get a clean pattern.

There are not many patterns with only zaps and passes even if you include zips, but a lot more if you also allow flips (which you can substitute with a hold)

Only Passes, Zaps and zips

These patterns do mostly have a longer period, often have different roles for juggler A and juggler B and generally have not been named at the time of this writing.

  → Zaps and Passes - Explanation on finding Sequences

Four Clubs

Period 7

Five Clubs

Period 7

Period 9

Period 11

Six Clubs

Period 7

Period 9

Period 11

  • 77772757575 animation (6 clubs, period 11) 7 passes, a zip, 3 zaps

Further Patterns (different roles for each juggler)

If you concatenate the siteswap for the two inverted parsnips with zapzapzip, you get period 8 patterns, in which both jugglers do different things:

  • 72722525 animation 72722525(4 clubs, period 8, jugglers have different roles: pass, pass, zip, zip vs zip, zip, zap, zap)
  • 77222552 animation77222552 (4 clubs, period 8, jugglers have different roles: pass, zip, zap, zip vs pass, zap, zap, zip) 2nd side has something like a 2-count with zips (and a zap instead of a pass).
    • Progression: the 2-count like side can have one club more and start doing selfs: 77262556 animation if the other side also picks up a club, they have a flip and a heff 77468556 animation, or, because that is quite a steep progression give up the zap for a pass and do pass, zip, pass, self 77467566 animation
  • 7522552 animation 7522552(4 clubs, period 7: pass, zip, zap, zip, zap, zip, zap - 2-count like pattern with one stack at the end that makes it symmetric)
    • Progression: similar sequence with selfs: 7567566 animation 7567566 pass, self, pass, self, zap, self, zap again, a long 2-count like sequence with selfs from the same hand with a zap, pass at the end. Zap, Pass, Self is also the Baby Dragon 756 sequence, making this a possible practice pattern for baby dragon (if the longer sequence doesn't make it harder for you than baby dragon)
  • 777225 animation (5 clubs, period 6, jugglers have different roles)


With Flips (or Holds/Pauses)

  • zapnips:

72425 74252 75224

  • period 6 with flips:

724245 742524 752244

A lot of patterns with zaps, flips and passes are described in the various zapnips:

Sorting the zapnips according to throw types is still a TODO task, though