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{{DISPLAYTITLE:Main Juggling Pattern Overview Page}}


Other languages: [[Main_Page/DE_Startseite|Deutsch]] [[Image:German_flag.svg|30px]]
The goal of this wiki is to offer "learning paths", of similar patterns with increasing difficulty.


Backups of this wiki:
There are different types of difficulty, so there is more than one starting point for each type of throw. Entry points with no/little experience all start with "Beginning with"
* https://github.com/iridos/jugglingpatterns-wiki/
* text of pages in github-wiki: https://github.com/iridos/jugglingpatterns-wiki/wiki
* https://jugglingpatterns.dropamsee.de


The beginnings (mostly) use only one throw type. When that throw has been practiced in different patterns, we start mixing different throw types.


The goal of this wiki is to provide a collection of juggling patterns, organized into "learning paths" that contain patterns of increasing difficulty.
== Entry Patterns ==


These patterns are suitable for beginners. It helps a lot if one juggler is more experienced. If you mostly did patterns like 4-count some of the later patterns can still be of interest.


{| style="width:95%;text-align: center;"
|+
|-
| [[image:one-zap2.png |upright=1.2|thumb|none| link=Beginning Zaps| Beginning Zaps]]
| [[image:one-pass-notext.png |upright=1|thumb|none| link=Beginning Single Passes| Beginning Single Passes]]
| [[image:selfs.png |upright=0.69|thumb|none| link=Beginning Selfs - Juggling 3 Clubs| Selfs - Juggling 3 Clubs]]
|}


The wiki tries to answer the question:
<center><b>"What should I try learning next?"</b></center>
and also:
<center><b>"I want to learn this (for me right now difficult) pattern, how do I get there"</b></center>


<!-- == Theory ==


a.k.a "what do all the numbers mean"


There are many other juggling resources, but most of them do either provide no difficulty rating - or neglegt that there is more than one type of difficulty that a juggling pattern can have. Here, I tried to group patterns with common traits and also a common set of difficulty-types.
Most patterns can be described best by a juggling math called [[Siteswap]], and from that it is possible to do animations and tell passers what they have to do and how they have to start the pattern. You don't need to know how this works to juggle the patterns, but you will constantly see traces of the theory being used throughout the pages and at some point understanding will be helpful. This is described here:


Entry points are provided for each type of throw, as each kind of throw needs a different throwing technique.
* Entry point [[Siteswap]]
-->


These entry points are labeled as "Beginning with [...]" and primarily focus on building proficiency with a single throw type before progressing to more complex patterns that incorporate multiple throw types.
<!-- == Before All Else ==
== Solo and Passing Pattern Overview ==
* [[ 3 ball cascade]]
<imagemap>
* [[ First Tricks with 3 balls]]
File:Passing-pattern-overview.svg|img-fluid|900px|center|
-->


rect 219 227 487 263 [[Baby Dragon 756]]
== "Selfless Passing" (Zips and Passes) ==
rect 219 293 492 341 [[Selfs,_Zaps,_Passes]]
rect 1082 385 1217 460 [[Selfs_and_Passes#Jim's_n-counts|Jim's 4/2 count]]
rect 72 260 179 338 [[Killer Bunny]]
rect 56 498 207 578 [[Juggling 3 Objects Alone|Learning Selfs]]
rect 880 547 1034 627 [[Juggling 3 Objects Alone|Learning Selfs]]
rect 238 583 404 623 [[Beginning Zaps]]
rect 677 583 855 622 [[Beginning Single Passe]]
rect 127 399 338 443 [[Selfs and Zaps]]
rect 755 415 937 454 [[Selfs_and_Passes]]
rect 547 273 747 335 [[Double Passes]]
rect 597 116 827 194 [[Double Passes]]
rect 841 116 1071 265 [[Popcorn Family]]
rect 908 34 1106 75 [[Popcorn Family]]
rect 1090 166 1215 266 [[Triple Selfs]]
rect 1013 283 1212 373 [[Beginning Heffs]]
rect 367 399 584 450 [[Zaps and Passes (and Flips)]]
rect 41 166 251 210 [[Zaps and Heffs]]
rect 1068 553 1208 625 [[File:Passing-pattern-overview.svg]]
rect 41 36 252 130 [[Zaps and Heffs]]
rect 597 365 763 398 [[Selfs_and_Passes#6_club_half-synchronous_patterns]]
desc bottom-left
</imagemap>


== Entry Patterns ==
[[image:one-pass-notext.png |upright=1|thumb|none| link=Selfless Passing|Selfless Passing]]


These patterns are suitable for beginners. It helps a lot if one juggler is more experienced and can throw very nice, high and slow passes. All patterns only use one throw type (on the beginner side). Note that being suitable for beginners does not in all cases mean that these patterns are easy if you already have experience passing clubs in e.g. 4-count, 3-count, 2-count. These patterns tolerate much faster and lower passes than the patterns here. Also, the pattern sequences here will often feel complex if you only did a lot of n-count type patterns until you get used to them.


<!-- Note on galleries: caption text must follow the pipe symbol without a space, else this is interpreted as a line starting with space and becomes preformatted text that way -->
<!-- == Training Patterns Selfs and any kind of pass (zap, single pass, double pass) ==


<gallery heights=300px widths=300px mode="packed-overlay" align="left"> <!--mode="packed-hover"-->
* [[ 5-club 4-count]]
image:one-zap2.svg |link=Beginning Zaps |<font size=+1> Beginning Zaps</font>
* [[ 5-club 3-count]]
image:one-pass-notext.svg |link=Beginning Single Passes |<font size=+1> Beginning Single Passes</font>
* [[ 5-club 2-count ]]
image:selfs.svg |link=Juggling 3 Objects Alone |<font size=+1> Juggling 3 Objects Alone</font>
-->


</gallery>
== Zaps and Selfs ==


== Single-Passes // Zaps ==
<gallery heights=300px widths=350px mode="packed-overlay" align="left" perrow="3">
image:one-pass-notext.svg |link=Selfless Passing |<font size=+1> Selfless Passing </font> (4 to 7 clubs)
image:Zaps passes.svg |link=Zaps and Passes (and Flips) |<font size=+1> Zaps + Passes (and Flips) </font>
image:N-count.svg |link=Selfs and Passes|<font size=+1> Selfs and Passes</font>
image:N-count-zaps.svg |link=Selfs and Zaps|<font size=+1> Selfs and Zaps</font>
image:Zap-self-pass.svg |link=Selfs, Zaps, Passes|<font size=+1> Selfs Zaps Passes</font>


</gallery>
This is a good start into patterns with zaps and selfs, because the zip-self can just be substituted with doing nothing:
* Breakfast at Tiffany's [[zap-self-zip-self-self 56662]]


== Theory | Doubles: Double Passes; Heffs (Column Double Selfs) ==
* Dead bunny and killer bunny [[5-club 2-counts with zaps]]
<gallery heights=250px widths=50px mode="packed-overlay"> <!--mode="packed-hover"-->
image:Theory.svg |link=Siteswap |<font size=+1> Siteswap - Juggling Math</font>
image:7-club-2-count.svg |link=Double Passes |<font size=+1> Double Passes</font>
image:heffs_and_passes.svg | link=Heffs |<font size=+1> Heffs</font>
</gallery>


<!-- == Holy Grail ==
The next patterns already mix high selfs and low zaps:


Ok, I included this too early, because it was such a good story, although I hadn't progressed there myself.
* [[75666 pass,self,self,zap,self]]
The Patterns I collected aren't so good trainings patterns, as we figured out when trying ourselves because in period 5, the double passes trigger each other, which makes the patterns unstable more quickly, as any bad double pass leads to another bad double pass and onto a downward spiral
* [[7566666 pass,self,self,self,zap,self,self]]
<gallery heights=300px widths=400px mode="packed-overlay">
image:DragonsGrail.jpg | link=Quest for the Holy Grail|<font size=+1>Quest for the Holy Grail<br>(zaps+double passes)</font>
</gallery>
-->


== Single Passes and Selfs ==
== Other Juggling Resources ==


[[Other Juggling Resources]]
'''6 club Half-Synchronous patterns''' (right hand of both jugglers throws at the same time), a.k.a "normal passing":


== Unfinished ==
* [[6-club 4-count]]
* [[6-club 3-count]]
* [[6-club 2-count]]
* [[6-club 1-count]]
* [[6-club PPS - Pass Pass Self ]]
* [[6-club Chocolate bar - PPSS]]
* [[6-club Vanilla bar - PSSP]]


[[Todo]] main page overview of unwritten pages
"Jim's" version of those patterns:


<gallery heights=300px widths=350px mode="packed-overlay" align="left" perrow="3">
* [[6-club Jim's 4-count]]
File:Wiki_rules.svg |link=Wiki Writing Advice |<font size=+1> Wiki Writing Rules </font>
* [[6-club Jim's 3-count]]
* [[6-club Jim's 2-count - 77466]]
* [[6-club Jim's 1-count]]
* [[6-club Jim's PPS]]


== Double Passes ==


</gallery>
* [[early double]] - in 4-count, 3-count, 2-count, etc?
* [[late double]] - in 4-count, 3-count, 2-count
* [[ Throwing the first double passes ]] - self-pass
* [[pass-self vs dpass-zip 7962]]
* [[doublepass-zip]] <4p|1><1|4p>
* dpass self zip self zip - 96622
* PZPZPZZ (doubles) - 9229922
* [[7-club 2-count <4p|3><3|4p>]]

== Heffs in Solo Patterns - 4 club exercises ==

Recommended solo-patterns before you start:
* [[solo 423]]
* [[solo 40]] - two clubs in one hand with doubles
* [[solo 441]]
* [[solo 4 clubs with doubles]]

== [[Heff]]s in Passing Patterns ==

Tricks, typically done in 4-count, 3-count, etc.

* [[441 heff,heff,zip in 4-count]]
* [[heff,hold in 3-count]]
* [[heff,hold in 4-count]]
* [[heff,zap in 4-count]]

First patterns with a heff - 5 club why nots
* [[5c why-not]]
* [[5c not-why]]

The why not family - 6 clubs:

* [[Why not]]
* [[Not why]]
* [[Maybe]]
* [[Not likely]]
* [[Only Sunday with good weather]]

7 club why nots:
* [[7 club why-not 9968926]]
* [[7 club not-why 9689962]]

== Double Selfs in Solo Patterns // Learning the 5 Ball Cascade ==
The "normal" 5 club cascade is juggled with double selfs. Usually long before that you learn to juggle 5 balls.

The patterns for practicing double selfs and for preparing you for each 5-object pattern are mostly the same.

* [[Shower 51]]
* [[Snake 505050]]
* [[Solo 552]]
* [[Solo 5551]]
* [[Solo 55550]]

== Triple Selfs in Solo Patterns ==

*[[solo 531]]
*[[solo 534]]

== Popcorns (Heffs or Triple selfs) ==

* [[6-count popcorn]]
* [[5-count popcorn - 78686]]
* [[sync 5-count popcorn]]

== Doubles vs Passes ==

* [[ Dpass,Self vs. Pass,Zip - 7926 ]]
* [[DP DP Z DP ZZ vs. P Z Z P P Z - 979222972722]]
* [[DP DP DP DP DP DP Z vs. P P Z P P P]]

== Here Be Dragons - The Quest for the Holy Grail ==

A dragon is a double pass followed by a zap. They both arrive at the same hand, the zap first.

* [[92522]]
* [[baby dragon 756]]
* [[dragon - black beast of aaaarg - 945]]
* [[dragon cat - 95524]]
* [[97522]]
* [[Holy Grail - 975]]

<!--
The purpose of this wiki is to help you find the 1-3 new juggling patterns or tricks, that you want to try next. There are many resources on juggling patterns available on the net, but I often found myself overwhelmed by a long list of patterns of varying difficulty without a clear indicator on what single pattern to try out.


== Difficulty ==

There is often no clear difficulty comparison between two patterns, because there is more than one type of difficulty in juggling. One can imagine them as difficulty dimensions - like axes on a coordinate system. A pattern can be easier than another one on one axis, but more difficult on another.

Types of difficulties include:
* height of throws
** number of high throws
** difference in height between highest and lowest throw
* length and/or complexity of sequence

Things that push your level back towards beginner:
* different object to juggle (ball vs club vs ring)
* different type of throws (crossed arms/mills mess, body throws in pattern)

== 1 Juggler ==
[[learning the 3 ball cascade]]

[[first steps after 3 ball cascade]]

[[goal 4 ball fountain]]

[[goal 5 ball cascade]]

== 2 Jugglers ==
* [[goal 7 club 1-count]]: parsnip series

* [[why nots]]

* [[ half-synchronous n-counts ]] 4 count and friends

* [[list of asymmetric passing patterns]] patterns with different difficulty for both passers

== 3 Jugglers ==
== 4 Jugglers ==
== 5 Jugglers ==
== 6 Jugglers ==
== N Jugglers ==
-->

Latest revision as of 10:59, 19 March 2026


Other languages: Deutsch

Backups of this wiki:


The goal of this wiki is to provide a collection of juggling patterns, organized into "learning paths" that contain patterns of increasing difficulty.


The wiki tries to answer the question:

"What should I try learning next?"

and also:

"I want to learn this (for me right now difficult) pattern, how do I get there"


There are many other juggling resources, but most of them do either provide no difficulty rating - or neglegt that there is more than one type of difficulty that a juggling pattern can have. Here, I tried to group patterns with common traits and also a common set of difficulty-types.

Entry points are provided for each type of throw, as each kind of throw needs a different throwing technique.

These entry points are labeled as "Beginning with [...]" and primarily focus on building proficiency with a single throw type before progressing to more complex patterns that incorporate multiple throw types.

Solo and Passing Pattern Overview

Baby Dragon 756Selfs, Zaps, PassesJim's 4/2 countKiller BunnyLearning SelfsLearning SelfsBeginning ZapsBeginning Single PasseSelfs and ZapsSelfs and PassesDouble PassesDouble PassesPopcorn FamilyPopcorn FamilyTriple SelfsBeginning HeffsZaps and Passes (and Flips)Zaps and HeffsFile:Passing-pattern-overview.svgZaps and HeffsSelfs and Passes#6 club half-synchronous patterns

Entry Patterns

These patterns are suitable for beginners. It helps a lot if one juggler is more experienced and can throw very nice, high and slow passes. All patterns only use one throw type (on the beginner side). Note that being suitable for beginners does not in all cases mean that these patterns are easy if you already have experience passing clubs in e.g. 4-count, 3-count, 2-count. These patterns tolerate much faster and lower passes than the patterns here. Also, the pattern sequences here will often feel complex if you only did a lot of n-count type patterns until you get used to them.


Single-Passes // Zaps

Theory | Doubles: Double Passes; Heffs (Column Double Selfs)


Other Juggling Resources

Other Juggling Resources

Unfinished

Todo main page overview of unwritten pages