Zaps and Passes (and Flips)
The combination of self, zap is found pretty difficult at first by most people, so this page lists some patterns that add passes, but do not need selfs.
In these patterns, it is important that the heights of the zaps and the passes diffe to get a clean pattern.
There are not many patterns with only zaps and passes even if you include zips, but a lot more if you also allow flips (which you can substitute with a hold)
Only Passes, Zaps and zips
These patterns do mostly have a longer period, often have different roles for juggler A and juggler B and generally have not been named at the time of this writing.
→ Zaps and Passes - Explanation on finding Sequences
Four Clubs
Period 7
- Zip Zap, Attack! - 5225527 zap zip, zap zip, pass zap zip
Five Clubs
Period 7
- Passing pattern 5577722: animation (5 clubs, period 7) This is parsnip with a zap after each zip
- Passing pattern 7527572: animation (5 clubs, period 7) This is the brother of parsnip - 77272 with a zap after each zip
Period 9
- Passing pattern 225555777: animation (5 clubs, period 9) parsnip followed by 2 zaps after each zip
- Passing pattern 275255757: animation (5 clubs, period 9) the brother of parsnip - 77272 followed by 2 zaps after each zip
Period 11
- Passing pattern 77722555555: animation (5 clubs, period 11) parsnip followed by 3 zaps after each zip
- Passing pattern 72752555575: animation (5 clubs, period 11) the brother of parsnip - 77272 followed by 2 zaps after each zip
Six Clubs
Period 7
- Passing pattern 7777275: animation (6 clubs, period 7) PPPPz - 77772 with a zap after each zip and an extra pass
Period 9
- Passing pattern 777727575: animation (6 clubs, period 9)
Period 11
- Passing pattern 77772757575: animation (6 clubs, period 11) 7 passes, a zip, 3 zaps
Further Patterns (different roles for each juggler)
If you concatenate the siteswap for the two inverted parsnips with zapzapzip, you get period 8 patterns, in which both jugglers do different things:
- Passing pattern 72722525: animation 72722525(4 clubs, period 8, jugglers have different roles: pass, pass, zip, zip vs zip, zip, zap, zap)
- Passing pattern 77222552: animation77222552 (4 clubs, period 8, jugglers have different roles: pass, zip, zap, zip vs pass, zap, zap, zip) 2nd side has something like a 2-count with zips (and a zap instead of a pass).
- Progression: the 2-count like side can have one club more and start doing selfs: Passing pattern 77262556: animation if the other side also picks up a club, they have a flip and a heff Passing pattern 77468556: animation, or, because that is quite a steep progression give up the zap for a pass and do pass, zip, pass, self Passing pattern 77467566: animation
- Passing pattern 7522552: animation 7522552(4 clubs, period 7: pass, zip, zap, zip, zap, zip, zap - 2-count like pattern with one stack at the end that makes it symmetric)
- Progression: similar sequence with selfs: Passing pattern 7567566: animation 7567566 pass, self, pass, self, zap, self, zap again, a long 2-count like sequence with selfs from the same hand with a zap, pass at the end. Zap, Pass, Self is also the Baby Dragon 756 sequence, making this a possible practice pattern for baby dragon (if the longer sequence doesn't make it harder for you than baby dragon)
- Passing pattern 777225: animation (5 clubs, period 6, jugglers have different roles)
- Passing pattern 77772757575: animation (6 clubs, period 11)
- zaps vs passes 75 Passing pattern 75: animation (6 clubs, period 2, one juggler only throws passes, one juggler only throws zaps)
With Flips (or Holds/Pauses)
- zapnips:
72425 74252 75224
- period 6 with flips:
724245 742524 752244
A lot of patterns with zaps, flips and passes are described in the various zapnips:
Sorting the zapnips according to throw types is still a TODO task, though