Main Page: Difference between revisions

From Juggling Patterns Wiki - Your resource for new passing / juggling patterns
Content deleted Content added
Karsten (talk | contribs)
No edit summary
Karsten (talk | contribs)
 
(224 intermediate revisions by 3 users not shown)
Line 1: Line 1:
{{DISPLAYTITLE:Main Juggling Pattern Overview Page}}


Other languages: [[Main_Page/DE_Startseite|Deutsch]] [[Image:German_flag.svg|30px]]
The goal of this wiki is to offer "learning paths", in which you can begin with simple juggling patterns and then get a suggestion for a few patterns with increasing difficulty. Note that there are different "dimensions" of difficulty, so there is more than one starting point. (For example being able to pass 7 clubs in a 2-count will not help you much in doing a 3 ball Mill's Mess)


Backups of this wiki:
== Theory ==
* https://github.com/iridos/jugglingpatterns-wiki/
* text of pages in github-wiki: https://github.com/iridos/jugglingpatterns-wiki/wiki
* https://jugglingpatterns.dropamsee.de


a.k.a "what do all the numbers mean"


The goal of this wiki is to provide a collection of juggling patterns, organized into "learning paths" that contain patterns of increasing difficulty.
Most patterns can be described best by a juggling math called [[Siteswap]], and from that it is possible to do animations and tell passers what they have to do and how they have to start the pattern. This is described here:


* Entry point [[Siteswap]]


== Beginning Passing ==


The wiki tries to answer the question:
Teaching people passing clubs.
<center><b>"What should I try learning next?"</b></center>
For the pattern labeled as "assymetric", one of passer is supposed to be far more advanced than the other, who needs no previous experience.
and also:
<center><b>"I want to learn this (for me right now difficult) pattern, how do I get there"</b></center>


It is not necessary to be able to juggle 3 clubs alone for the "beginner" side of the patterns.


=== Zaps // Candlestick throws ===


There are many other juggling resources, but most of them do either provide no difficulty rating - or neglegt that there is more than one type of difficulty that a juggling pattern can have. Here, I tried to group patterns with common traits and also a common set of difficulty-types.
* [[ Throwing first Zaps ]]
* [[ zap zap zip ]]
* [[ 5-club 1-count with zaps ]]


Entry points are provided for each type of throw, as each kind of throw needs a different throwing technique.
=== Normal Passes ===


These entry points are labeled as "Beginning with [...]" and primarily focus on building proficiency with a single throw type before progressing to more complex patterns that incorporate multiple throw types.
* [[ Throwing the first normal passes ]]
== Solo and Passing Pattern Overview ==
<imagemap>
File:Passing-pattern-overview.svg|img-fluid|900px|center|


rect 219 227 487 263 [[Baby Dragon 756]]
* [[ Assymetric n-count vs 1-count ]]
rect 219 293 492 341 [[Selfs,_Zaps,_Passes]]
* [[ 5-club 1-count ]]
rect 1082 385 1217 460 [[Selfs_and_Passes#Jim's_n-counts|Jim's 4/2 count]]
* [[ 720 - zip-pass ]]
rect 72 260 179 338 [[Killer Bunny]]
* [[ 5-club 2-count ]]
rect 56 498 207 578 [[Juggling 3 Objects Alone|Learning Selfs]]
rect 880 547 1034 627 [[Juggling 3 Objects Alone|Learning Selfs]]
rect 238 583 404 623 [[Beginning Zaps]]
rect 677 583 855 622 [[Beginning Single Passe]]
rect 127 399 338 443 [[Selfs and Zaps]]
rect 755 415 937 454 [[Selfs_and_Passes]]
rect 547 273 747 335 [[Double Passes]]
rect 597 116 827 194 [[Double Passes]]
rect 841 116 1071 265 [[Popcorn Family]]
rect 908 34 1106 75 [[Popcorn Family]]
rect 1090 166 1215 266 [[Triple Selfs]]
rect 1013 283 1212 373 [[Beginning Heffs]]
rect 367 399 584 450 [[Zaps and Passes (and Flips)]]
rect 41 166 251 210 [[Zaps and Heffs]]
rect 1068 553 1208 625 [[File:Passing-pattern-overview.svg]]
rect 41 36 252 130 [[Zaps and Heffs]]
rect 597 365 763 398 [[Selfs_and_Passes#6_club_half-synchronous_patterns]]
desc bottom-left
</imagemap>


== Entry Patterns ==
== "Selfless Passing" (Zips and Passes) ==


These patterns are suitable for beginners. It helps a lot if one juggler is more experienced and can throw very nice, high and slow passes. All patterns only use one throw type (on the beginner side). Note that being suitable for beginners does not in all cases mean that these patterns are easy if you already have experience passing clubs in e.g. 4-count, 3-count, 2-count. These patterns tolerate much faster and lower passes than the patterns here. Also, the pattern sequences here will often feel complex if you only did a lot of n-count type patterns until you get used to them.
* [[ inverted parsnip ]] - 4 clubs - PZZPZ
* [[ parsnip ]] - 5 clubs - PPZPZ
* [[ PPPPZ ]] - 6 clubs
* [[ 7-club 1-count ]]


<!-- Note on galleries: caption text must follow the pipe symbol without a space, else this is interpreted as a line starting with space and becomes preformatted text that way -->
<!--
The purpose of this wiki is to help you find the 1-3 new juggling patterns or tricks, that you want to try next. There are many resources on juggling patterns available on the net, but I often found myself overwhelmed by a long list of patterns of varying difficulty without a clear indicator on what single pattern to try out.


<gallery heights=300px widths=300px mode="packed-overlay" align="left"> <!--mode="packed-hover"-->
image:one-zap2.svg |link=Beginning Zaps |<font size=+1> Beginning Zaps</font>
image:one-pass-notext.svg |link=Beginning Single Passes |<font size=+1> Beginning Single Passes</font>
image:selfs.svg |link=Juggling 3 Objects Alone |<font size=+1> Juggling 3 Objects Alone</font>


</gallery>
== Difficulty ==


== Single-Passes // Zaps ==
There is often no clear difficulty comparison between two patterns, because there is more than one type of difficulty in juggling. One can imagine them as difficulty dimensions - like axes on a coordinate system. A pattern can be easier than another one on one axis, but more difficult on another.
<gallery heights=300px widths=350px mode="packed-overlay" align="left" perrow="3">
image:one-pass-notext.svg |link=Selfless Passing |<font size=+1> Selfless Passing </font> (4 to 7 clubs)
image:Zaps passes.svg |link=Zaps and Passes (and Flips) |<font size=+1> Zaps + Passes (and Flips) </font>
image:N-count.svg |link=Selfs and Passes|<font size=+1> Selfs and Passes</font>
image:N-count-zaps.svg |link=Selfs and Zaps|<font size=+1> Selfs and Zaps</font>
image:Zap-self-pass.svg |link=Selfs, Zaps, Passes|<font size=+1> Selfs Zaps Passes</font>


</gallery>
Types of difficulties include:
* height of throws
** number of high throws
** difference in height between highest and lowest throw
* length and/or complexity of sequence


== Theory | Doubles: Double Passes; Heffs (Column Double Selfs) ==
Things that push your level back towards beginner:
<gallery heights=250px widths=50px mode="packed-overlay"> <!--mode="packed-hover"-->
* different object to juggle (ball vs club vs ring)
image:Theory.svg |link=Siteswap |<font size=+1> Siteswap - Juggling Math</font>
* different type of throws (crossed arms/mills mess, body throws in pattern)
image:7-club-2-count.svg |link=Double Passes |<font size=+1> Double Passes</font>
image:heffs_and_passes.svg | link=Heffs |<font size=+1> Heffs</font>
</gallery>


== 1 Juggler ==
<!-- == Holy Grail ==
[[learning the 3 ball cascade]]


Ok, I included this too early, because it was such a good story, although I hadn't progressed there myself.
[[first steps after 3 ball cascade]]
The Patterns I collected aren't so good trainings patterns, as we figured out when trying ourselves because in period 5, the double passes trigger each other, which makes the patterns unstable more quickly, as any bad double pass leads to another bad double pass and onto a downward spiral
<gallery heights=300px widths=400px mode="packed-overlay">
image:DragonsGrail.jpg | link=Quest for the Holy Grail|<font size=+1>Quest for the Holy Grail<br>(zaps+double passes)</font>
</gallery>
-->


== Other Juggling Resources ==
[[goal 4 ball fountain]]


[[Other Juggling Resources]]
[[goal 5 ball cascade]]


== 2 Jugglers ==
== Unfinished ==
* [[goal 7 club 1-count]]: parsnip series


[[Todo]] main page overview of unwritten pages
* [[why nots]]


<gallery heights=300px widths=350px mode="packed-overlay" align="left" perrow="3">
* [[ half-synchronous n-counts ]] 4 count and friends
File:Wiki_rules.svg |link=Wiki Writing Advice |<font size=+1> Wiki Writing Rules </font>


* [[list of asymmetric passing patterns]] patterns with different difficulty for both passers


</gallery>
== 3 Jugglers ==
== 4 Jugglers ==
== 5 Jugglers ==
== 6 Jugglers ==
== N Jugglers ==
-->

Latest revision as of 10:59, 19 March 2026


Other languages: Deutsch

Backups of this wiki:


The goal of this wiki is to provide a collection of juggling patterns, organized into "learning paths" that contain patterns of increasing difficulty.


The wiki tries to answer the question:

"What should I try learning next?"

and also:

"I want to learn this (for me right now difficult) pattern, how do I get there"


There are many other juggling resources, but most of them do either provide no difficulty rating - or neglegt that there is more than one type of difficulty that a juggling pattern can have. Here, I tried to group patterns with common traits and also a common set of difficulty-types.

Entry points are provided for each type of throw, as each kind of throw needs a different throwing technique.

These entry points are labeled as "Beginning with [...]" and primarily focus on building proficiency with a single throw type before progressing to more complex patterns that incorporate multiple throw types.

Solo and Passing Pattern Overview

Baby Dragon 756Selfs, Zaps, PassesJim's 4/2 countKiller BunnyLearning SelfsLearning SelfsBeginning ZapsBeginning Single PasseSelfs and ZapsSelfs and PassesDouble PassesDouble PassesPopcorn FamilyPopcorn FamilyTriple SelfsBeginning HeffsZaps and Passes (and Flips)Zaps and HeffsFile:Passing-pattern-overview.svgZaps and HeffsSelfs and Passes#6 club half-synchronous patterns

Entry Patterns

These patterns are suitable for beginners. It helps a lot if one juggler is more experienced and can throw very nice, high and slow passes. All patterns only use one throw type (on the beginner side). Note that being suitable for beginners does not in all cases mean that these patterns are easy if you already have experience passing clubs in e.g. 4-count, 3-count, 2-count. These patterns tolerate much faster and lower passes than the patterns here. Also, the pattern sequences here will often feel complex if you only did a lot of n-count type patterns until you get used to them.


Single-Passes // Zaps

Theory | Doubles: Double Passes; Heffs (Column Double Selfs)


Other Juggling Resources

Other Juggling Resources

Unfinished

Todo main page overview of unwritten pages