Zaps and Passes (and Flips): Difference between revisions

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[[File:One-pass one-zap.svg|thumb|upright=1.3]]
The combination of self, zap is found pretty difficult at first by most people, so this page lists some patterns that add passes, but do not need selfs.
The combination of self, zap is found pretty difficult at first by most people, so this page lists some patterns that add passes, but do not need selfs.

In these patterns, it is important that the heights of the zaps and the passes diffe to get a clean pattern.


There are not many patterns with only zaps and passes even if you include zips, but a lot more if you also allow [[flip]]s (which you can substitute with a hold)
There are not many patterns with only zaps and passes even if you include zips, but a lot more if you also allow [[flip]]s (which you can substitute with a hold)

Revision as of 12:46, 22 February 2026

The combination of self, zap is found pretty difficult at first by most people, so this page lists some patterns that add passes, but do not need selfs.

In these patterns, it is important that the heights of the zaps and the passes diffe to get a clean pattern.

There are not many patterns with only zaps and passes even if you include zips, but a lot more if you also allow flips (which you can substitute with a hold)

Only Passes, Zaps and zips

These patterns do mostly have a longer period, often have different roles for juggler A and juggler B and generally have not been named at the time of this writing.

  → Zaps and Passes - Explanation on finding Sequences

Four Clubs

Period 7

Five Clubs

Period 7

Period 9

Period 11

Six Clubs

Period 7

Period 9

Period 11

  • 77772757575 animation (6 clubs, period 11) 7 passes, a zip, 3 zaps

Further Patterns (different roles for each juggler)

If you concatenate the siteswap for the two inverted parsnips with zapzapzip, you get period 8 patterns, in which both jugglers do different things:

  • 72722525 animation 72722525(4 clubs, period 8, jugglers have different roles: pass, pass, zip, zip vs zip, zip, zap, zap)
  • 77222552 animation77222552 (4 clubs, period 8, jugglers have different roles: pass, zip, zap, zip vs pass, zap, zap, zip) 2nd side has something like a 2-count with zips (and a zap instead of a pass).
    • Progression: the 2-count like side can have one club more and start doing selfs: 77262556 animation if the other side also picks up a club, they have a flip and a heff 77468556 animation, or, because that is quite a steep progression give up the zap for a pass and do pass, zip, pass, self 77467566 animation
  • 7522552 animation 7522552(4 clubs, period 7: pass, zip, zap, zip, zap, zip, zap - 2-count like pattern with one stack at the end that makes it symmetric)
    • Progression: similar sequence with selfs: 7567566 animation 7567566 pass, self, pass, self, zap, self, zap again, a long 2-count like sequence with selfs from the same hand with a zap, pass at the end. Zap, Pass, Self is also the Baby Dragon 756 sequence, making this a possible practice pattern for baby dragon (if the longer sequence doesn't make it harder for you than baby dragon)
  • 777225 animation (5 clubs, period 6, jugglers have different roles)


With Flips (or Holds/Pauses)

  • zapnips:

72425 74252 75224

  • period 6 with flips:

724245 742524 752244

A lot of patterns with zaps, flips and passes are described in the various zapnips:

Sorting the zapnips according to throw types is still a TODO task, though