Quest for the Holy Grail
Caveat
I had written a story on the quests for the Holy Grail and how you got there winning against patterns with dragons. That was great fun to write, but had happened before I got to try the patterns myself and so they were not ideally suited as training patterns, especially as some/many of them are period 5 patterns in which doubles trigger each other, which means that the double passes have to be pretty precise. So for now this is commented out in the html below until I get round to re-write everything.
The Patterns I collected often aren't so good trainings patterns (but I will fill in the patterns mentioned in "training ground"), as we figured out when trying ourselves because in period 5, the double passes trigger each other. This makes the patterns unstable more quickly, as any bad double pass leads to another bad double pass and onto a downward spiral. This can easily be fixed by only one side of the pattern throwing dragons while the other side sticks with regular passes (or in some cases zaps), but that hadn't occured to me at the time of writing.
There was a workshop by Lukas in Göttingen in which he showed better training patterns that were often compatible patterns with a dragon and the other passer throwing regular passes without dragons, which makes a lot more sense. I will include them as soon as I get round to it, but ofc, the whole story will have to change around that, so I'll leave the text for now.
Here Be Dragons - The Quest for the Holy Grail
A dragon is a double pass followed by a zap. The zap arrives first, while the unsuspecting juggler is staring at the double pass.
Caveat: I haven't really gotten hang of dragons in patterns yet, but the story seemed worth telling anyway… it may change over time when I progress in my personal quest
The Training Ground
Before you can go off and slay dragons out in the wild, you have to hone your skills on the training ground or your chances of survivability are very low!
Training patterns usually mean only one side throws dragons, while the other side sticks with regular zaps or passes or double passes.
From the workshop in Göttingen by Lukas:
- 7777266666 --> 7975266666
A 1|2 pass pass zip self self B 1|2 pass pass self self self
A 1|2 pass pass zip self self B 1|2 double zap self self self
- --> variable number of selfs, can also be shorter with 7777266 --> 7975266
- or "mild madness" 77772 --> 79752
- 7777266666 - the side with the zip can also throw "self zap zap" instead of "pass pass zip"
- parsnip (5 clubs) 77722 --> 97522 or rather only one side throws dragons, so: 9752277722