Zaps and Heffs

From Juggling and Passing Patterns Wiki

One main difficulty in combining zaps and heffs lies in seeing the zaps in time to catch them while ignoring your heffs for a while.


4 Club Patterns

This pattern only has 4 clubs, making it a good start into combining zaps with heffs, but at the cost of having a long period seven sequence that you may find hard to remember.

  • Passing pattern 825225525 : ?jugglers=2 animation (4 clubs) (Real 5-club Why-not with no-heff pauses) zap-zip-heff-zap-zip-zap-zap-zip

5 Club Patterns

Probably some of the easiest patterns in this category are "the real 5 club why-nots". One can even find a pattern with only 4 clubs thatnis similar, but has more "pause" between heffs.

Namespaces


  • Passing pattern 8552555: animation heff, zap, zap, zap, zap, zip, zap (5 clubs)
  • Passing pattern 8582525: animation heff, heff, zap, zap, zap, zip, zip (5 clubs)
  • Passing pattern 8882225: animation "heffalot" heff, heff, zip, zap, heff, zip, zip (5 clubs)
  • Passing pattern 8852255: animation heff, zap, zip, zap, heff, zip, zap (5 clubs)

Longer period 9 passing patterns:

6 Club Patterns

  • Passing pattern 855: animation zap, zap, heff (6 clubs)

Longer period 9 passing patterns:

7 Club Patterns

  • Passing pattern 885: animation zap, heff, heff (7 clubs)