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Other languages: [[Main_Page/DE_Startseite|Deutsch]] [[Image:German_flag.svg|30px]]


Backups of this wiki:
* https://github.com/iridos/jugglingpatterns-wiki/
* text of pages in github-wiki: https://github.com/iridos/jugglingpatterns-wiki/wiki
* https://jugglingpatterns.dropamsee.de


== Passing ==


The goal of this wiki is to provide a collection of juggling patterns, organized into "learning paths" that contain patterns of increasing difficulty.
Teaching people passing clubs. One of passer is supposed to be far more advanced than the other.


=== Normal Passes ===


* [[ throwing the first normal passes ]]


The wiki tries to answer the question:
* [[ assymetric n-count vs 1-count ]]
<center><b>"What should I try learning next?"</b></center>
* [[ 5-club 1-count ]]
and also:
<center><b>"I want to learn this (for me right now difficult) pattern, how do I get there"</b></center>


== Easy Zaps // Candlestick throws ==




There are many other juggling resources, but most of them do either provide no difficulty rating - or neglegt that there is more than one type of difficulty that a juggling pattern can have. Here, I tried to group patterns with common traits and also a common set of difficulty-types.


Entry points are provided for each type of throw, as each kind of throw needs a different throwing technique.
<!--
The purpose of this wiki is to help you find the 1-3 new juggling patterns or tricks, that you want to try next. There are many resources on juggling patterns available on the net, but I often found myself overwhelmed by a long list of patterns of varying difficulty without a clear indicator on what single pattern to try out.


These entry points are labeled as "Beginning with [...]" and primarily focus on building proficiency with a single throw type before progressing to more complex patterns that incorporate multiple throw types.
== Overview ==
<imagemap>
image:Passing-pattern-overview.svg|img-fluid|900px|center|Overview Patterns by Throws that Enable Them
rect 236 212 425 243 [[Baby Dragon 756]]
rect 1010 358 1138 430 [[Selfs_and_Passes#Jim's_n-counts|Jim's 4/2 count]]
rect 66 236 164 318 [[Killer Bunny]]
rect 48 466 192 535 [[Juggling 3 Objects Alone|Learning Selfs]]
rect 825 515 970 585 [[Juggling 3 Objects Alone|Learning Selfs]]
rect 218 466 377 587 [[Beginning Zaps]]
rect 628 469 797 585 [[Selfless Passing]]
rect 117 375 318 416 [[Selfs and Zaps]]
rect 703 359 878 427 [[Selfs_and_Passes]]
rect 511 256 703 318 [[Double Passes]]
rect 549 109 768 181 [[Double Passes]]
rect 782 109 1004 250 [[Popcorn Family]]
rect 851 31 1039 73 [[Popcorn Family]]
rect 1022 109 1135 250 [[Triple Selfs]]
rect 951 265 1136 346 [[Beginning Heffs]]
rect 996 513 1136 587 [[File:Passing-pattern-overview.svg]]
desc bottom-left
</imagemap>


== Difficulty ==
== Entry Patterns ==


These patterns are suitable for beginners. It helps a lot if one juggler is more experienced and can throw very nice, high and slow passes. All patterns only use one throw type (on the beginner side). Note that being suitable for beginners does not in all cases mean that these patterns are easy if you already have experience passing clubs in e.g. 4-count, 3-count, 2-count. These patterns tolerate much faster and lower passes than the patterns here. Also, the pattern sequences here will often feel complex if you only did a lot of n-count type patterns until you get used to them.
There is often no clear difficulty comparison between two patterns, because there is more than one type of difficulty in juggling. One can imagine them as difficulty dimensions - like axes on a coordinate system. A pattern can be easier than another one on one axis, but more difficult on another.


<!-- Note on galleries: caption text must follow the pipe symbol without a space, else this is interpreted as a line starting with space and becomes preformatted text that way -->
Types of difficulties include:
* height of throws
** number of high throws
** difference in height between highest and lowest throw
* length and/or complexity of sequence


<gallery heights=300px widths=300px mode="packed-overlay" align="left"> <!--mode="packed-hover"-->
Things that push your level back towards beginner:
image:one-zap2.svg |link=Beginning Zaps |<font size=+1> Beginning Zaps</font>
* different object to juggle (ball vs club vs ring)
image:one-pass-notext.svg |link=Beginning Single Passes |<font size=+1> Beginning Single Passes</font>
* different type of throws (crossed arms/mills mess, body throws in pattern)
image:selfs.svg |link=Juggling 3 Objects Alone |<font size=+1> Juggling 3 Objects Alone</font>


</gallery>
== 1 Juggler ==
[[learning the 3 ball cascade]]


== Single-Passes // Zaps ==
[[first steps after 3 ball cascade]]
<gallery heights=250px widths=350px mode="packed-overlay" align="left">
image:one-pass-notext.svg |link=Selfless Passing |<font size=+1> Selfless Passing<br> 4 to 7 clubs </font>
image:N-count.svg |link=Selfs and Passes|<font size=+1> Selfs and Passes</font>


image:N-count-zaps.svg |link=Selfs and Zaps|<font size=+1> Selfs and Zaps</font>
[[goal 4 ball fountain]]
image:zapnips.svg |link=Zapnips (Zaps on Parsnips) |<font size=+1> Zaps on Parsnip </font> (Passes + Zaps)</font>
</gallery>


<!--== Theory ==
[[goal 5 ball cascade]]
<gallery heights=300px widths=300px mode="packed-overlay">


</gallery>
== 2 Jugglers ==
-->
* [[goal 7 club 1-count]]: parsnip series


== Theory | Doubles: Double Passes; Heffs (Column Double Selfs) ==
* [[why nots]]
<gallery heights=250px widths=50px mode="packed-overlay"> <!--mode="packed-hover"-->
image:Theory.svg |link=Siteswap |<font size=+1> Siteswap - Juggling Math</font>
image:7-club-2-count.svg |link=Double Passes |<font size=+1> Double Passes</font>
image:heffs_and_passes.svg | link=Heffs |<font size=+1> Heffs</font>
</gallery>


<!-- == Holy Grail ==
* [[ half-synchronous n-counts ]] 4 count and friends


Ok, I included this too early, because it was such a good story, although I hadn't progressed there myself.
* [[list of asymmetric passing patterns]] patterns with different difficulty for both passers
The Patterns I collected aren't so good trainings patterns, as we figured out when trying ourselves because in period 5, the double passes trigger each other, which makes the patterns unstable more quickly, as any bad double pass leads to another bad double pass and onto a downward spiral

<gallery heights=300px widths=400px mode="packed-overlay">
== 3 Jugglers ==
image:DragonsGrail.jpg | link=Quest for the Holy Grail|<font size=+1>Quest for the Holy Grail<br>(zaps+double passes)</font>
== 4 Jugglers ==
</gallery>
== 5 Jugglers ==
== 6 Jugglers ==
== N Jugglers ==
-->
-->

== Other Juggling Resources ==

[[Other Juggling Resources]]

== Unfinished ==

[[Todo]] main page overview of unwritten pages

Latest revision as of 12:26, 8 October 2025

Other languages: Deutsch

Backups of this wiki:


The goal of this wiki is to provide a collection of juggling patterns, organized into "learning paths" that contain patterns of increasing difficulty.


The wiki tries to answer the question:

"What should I try learning next?"

and also:

"I want to learn this (for me right now difficult) pattern, how do I get there"


There are many other juggling resources, but most of them do either provide no difficulty rating - or neglegt that there is more than one type of difficulty that a juggling pattern can have. Here, I tried to group patterns with common traits and also a common set of difficulty-types.

Entry points are provided for each type of throw, as each kind of throw needs a different throwing technique.

These entry points are labeled as "Beginning with [...]" and primarily focus on building proficiency with a single throw type before progressing to more complex patterns that incorporate multiple throw types.

Overview

Overview Patterns by Throws that Enable ThemBaby Dragon 756Jim's 4/2 countKiller BunnyLearning SelfsLearning SelfsBeginning ZapsSelfless PassingSelfs and ZapsSelfs and PassesDouble PassesDouble PassesPopcorn FamilyPopcorn FamilyTriple SelfsBeginning HeffsFile:Passing-pattern-overview.svg
Overview Patterns by Throws that Enable Them

Entry Patterns

These patterns are suitable for beginners. It helps a lot if one juggler is more experienced and can throw very nice, high and slow passes. All patterns only use one throw type (on the beginner side). Note that being suitable for beginners does not in all cases mean that these patterns are easy if you already have experience passing clubs in e.g. 4-count, 3-count, 2-count. These patterns tolerate much faster and lower passes than the patterns here. Also, the pattern sequences here will often feel complex if you only did a lot of n-count type patterns until you get used to them.


Single-Passes // Zaps


Theory | Doubles: Double Passes; Heffs (Column Double Selfs)


Other Juggling Resources

Other Juggling Resources

Unfinished

Todo main page overview of unwritten pages