Double Passes
Selfs and Double Passes
One big problem with having many double passes in a pattern is, that it becomes very hard (compared to single passes) to see how your pass arrives, because you are looking upwards for the double passes you receive. So here we start with patterns in which one side throws single passes while the other throws double passes.
Doubles in Well-Known Base Patterns
These are mostly useful if people feel very secure in the base pattern, as they can be done as a trick.
- early double - in all 6 club half-synchronous patterns like 4-count, 3-count, 2-count, PPS, PPSS
- late double - in 4-count, 3-count, 2-count
- two early doubles in PPS: 4p4p1 in PPS
Preliminary "Dry" Practice
6 club patterns
Adapted Well-Known Base Patterns
One side can throw double passes in patterns resembling 5-count, 4-count, etc.
But the patterns really are asynchronous have to include a "self-zip" on one side to accomodate the double.
Doubles vs Well-Known Base Patterns
- 5-count vs doublepass, self, zip, self - 9667266666 (recommended)
- 4-count vs doublepass, self, zip, self - 96672666
- 3-count vs doublepass, self, zip - 966726
- 2-count vs dpass-zip 7962
Inverse Patterns: Self-Zip on the Single-Pass Side
- 5-count with double passes vs pass, self, zip, self, self - 7966266666
- 4-count with double passes vs pass, self, zip, self - 79662666
- 3-count with double passes vs pass, self, zip - 796626
- 2-count with double passes vs pass, zip - 7926
Same Series, Identical Roles for Both Jugglers
- 7966266
- 796626666
Somewhat Easy Patterns
- doublepass-zip <4p|1><1|4p> (half-synchronous)
- dpass self zip self zip - 96622 The slow glass elevator)
Medium Difficulty Patterns
- 942 - glass elevator
- PZPZPZZ (doubles) - 9229922
Selfless Passing Patterns (5-9 clubs)
Similar to the selfless passing with single passes, one can create a series of patterns with double passes but without selfs. Because the higher difference between a zip and a double pass, we need period 7 patterns to be able to trade a double pass with a zip:
with 5 clubs all patterns have at least one zip-zip in the sequence:
- 9992222 - 5 clubs (with two zip-zip)
- 9929222 - 5 clubs (with zip-zip-zip)
- 9929922 - 6 clubs
- 9992922 - 6 clubs (with zip-zip)
- 9999222 - 6 clubs (with zip-zip)
- 9929292 - 6 clubs (with zip-zip-zip)
- 9992992 - 7 clubs
- 9999292 - 7 clubs (with zip-zip)
- 9999922 - 7 clubs
- 9999992 - 8 clubs
- 9999999 - 9 clubs
other "selfless" patterns:
- 7 club one-count with doubles (siteswap 7)
7 club patterns
The best-known "classic" patterns
- 7-club 2-count (doubles) <4p,3><3,4p>
- 7-club 3-count 966
(There is a 7-club 4 count, is is done with triple passes)
Towards 7-club why-not
There is a nice progression of patterns towards 7-club why-not.
First, we make sure we can also throw double passes from the left hand and also diagonal passes:
Then we can do the Jim's with the possibility to first skip the flip in the pattern, then add it
And finally we arrive at the 7-club why-not
- 7-club why-not 9968926 (with heffs)
Towards 8-club PPS
- 7-club 3-count 966
- 7-club PPS <4p,4p,3><3,3p,4p>
8 club patterns
- 8-club 2-count <5p,3><5p,3>
- 8-club PPS 996